Tuesday, November 26, 2013

0 Guest Post: Why Write Interactive Fiction by Cloud Buchholz




Why Write Interactive Fiction?
Cloud Buchholz

  
Why did I choose to write an interactive story? (Good question!) 
Whenever I sit down to write, a certain phrase always comes to mind: Suspend your disbelief. You may have heard it when you watched a movie with a few too many plot holes or a meager budget (like when you can see the wires when someone is supposed to be flying).
As a writer, when I hear the phrase, I imagine the reader floating in a vat of slime like a mad scientist’s heinous experiment... I (of course) am the mad scientist eager to mix my words, like ingredients, into the goo. My diction, characters, and plot mingle with the helpless reader until I flip a switch and scream, “It’s alive!”
But then I thought...what if it was the reader shouting, “It’s alive!” What if the reader could don the lab coat and goggles? What if I could be their Igor, providing them with the components to create a monster of their own?
That’s when I remembered the Choose Your Own Adventure books I read as a kid. Each plot was a patchwork of choices that I had decided. Each ending was a Frankenstein framework that I had brought to life all on my own.
The story (my story) didn’t need to activate the reader. It should be the other way around. The reader brought the characters and worlds to life, not me. That moment, that spark, when someone chooses to read a book, is like a bolt of lightning, breathing life into the pulpy, printed lungs of a story.
“It’s alive!”
“It’s alive!”
And isn’t that what this blog, To Read or Not to Read, is about? As readers, you decide what words should be brought to life. You decide what wondrous (or monstrous) creations are released upon the townsfolk waiting with their pitchforks and fire.
Let me, your humble servant, scour the dark corners, coffins, and countries of the world for the ingredients you need. Let me, your unwavering writer, provide you with the words and worlds to create your own monsters.
Let us see what new creatures can be brought to life!




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Cloud Buchholz is an indie author writing on the California coast. He’s written a novel, Chewing on Pen Caps, a book of poetry, The American Idlers, and a novella, The Last Darling. His newest book, Seven Bullets, is available at Amazon.
You can read more of his short stories and poetry at: www.cloudbuchholz.com


Book Title: Seven Bullets

Genre(s): Choose Your Own Adventure (Action, Fantasy, Horror, Sci-fi, Thriller)

Word Count: 280,000

Book Blurb:

You’re a skilled assassin ready to retire, but before you can call it quits, the Boss kidnaps your little sister, and now you need to use your arsenal of deadly skills to get her back. Will you make the choices that bring her home safely? Or will you get caught in a web of intrigue, assassins, and deadly combat? Only you can decide how this story ends...Do you have what it takes to survive?

Seven Bullets contains 280k words, more than 470 unique choices, and over 80 different endings. If you’re a kid looking for adventure or a grownup nostalgic for the Choose Your Own Adventure books of the 80’s, Seven Bullets has what you’re looking for.


Book Demo: http://goo.gl/1LSnpW

Link to buy book: http://www.amazon.com/Seven-Bullets-ebook/dp/B00FXF0E30


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